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As was previously mentioned, the game takes data from other gamers collectively on the internet and populates this data into the system. This ties in almost everywhere, for example, when he chose a spaceship to build to leave his planet it populated the choices with "other people’s designs based on what you may like" taken from how you’ve designed your cities, buildings, and creatures so far.

 

 

The space mode has developed quite considerably since the GDC 2005 video (of course) and has a few very nice new features. When navigating across the galaxy and looking at planets, you can mouse over one and there is a small set of sliders that show information about the planet, specifically whether it has wildlife, an intelligent civilization, or the atmospheric features (cold, hot, forested, etc). Another really cool feature is the Sporepedia. The Sporepedia is a card deck where there is a card for absolutely everything that you create and is available in the game - from galaxies to creatures to cities to buildings. The galaxy is incredibly vast and has many different possibilities of alien races to be encountered and planetary conditions.

 

 

To give an idea of just how vast the galaxy is, Will stated that there would even eventually be wormholes discoverable and used for navigating and showed us a brief glimpse of a blackhole appearing and providing a similar effect. The final new feature that Will showed was the com screen. When he was attempting to communicate with a newly discovered alien race, it messaged him after he attacked and he had a choice to apologize or respond in a few ways. In addition, his own species back at his home planet contacted him. Will said that messing with aliens could be disastrous because with friends and allies you could turn a whole lot of people against you if you anger an alien race because of their allies and friends (across the galaxy). Definitely sounds awesome to mess with!

 

Another awesome feature Will mentioned was bookmarking. If you have a friend who plays and you find his planet and want to keep receiving his creature data, you can bookmark it to receive that. Basically a way of actually staying in contact with friends when it comes to the data that is constantly being downloaded from their databases.

 

 

The game looks much more complete and just as exciting as the GDC 2005 video. Will Wright’s presentation was quite entertaining, with a lot of comical "oh whoops" when he accidentally ran his creature into more powerful creatures that were going to kill him. The game is truly a combination of many different games and ideas and in that aspect continues to be of the most unique games coming out soon. Will Wright’s ingenious nature behind it has brought together almost all of the games that he has developed to present a much richer and vast offering. Spore should definitely be a game to look forward to no matter what your favorite genre may be and no matter how much you enjoy RTS, turn-based strategy, RPG, The Sims, or almost any games out there. Spore will most likely be released in early 2007.

 

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